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Certificate IV in Screen - 3D Animation (Melbourne Campus - 2008 Mid Year Intake)

The Information below is only relevant to permanent residents/citizens of Australian and citizens of New Zealand. International students please refer to the International students section

 


Qualification: Certificate IV in Screen Program Code: CUF40401 NRT logo
Location: AIE Melbourne Application: AIE
Duration: 640 hrs Course Schedule: 32 hrs per week
     Commencement: 30 July 2008

 

The Certificate IV in Screen introduces students to Autodesk Maya and the skills required to produce industry-standard 3D modeling and basic animations. During the course students work through the elements of digital art essential to the games, film, television, design and other related 3D industries.

Students will learn about all facets of the production process from initial concept and design through to the final product, whether it be a game or short film. At the completion of this year students can make an informed decision about their preferred future training directions and industry destinations.

While students can graduate with a Certificate IV in Screen, the course is designed as a foundation year and is the same for all animation students, regardless of the Diploma pathway they wish to choose.  At the successful completion of the course, students can proceed to a second year of study and complete either the Advanced Diploma of Professional Game Development (Art ) or the Advanced Diploma of Screen.

This course is run to an accelerated time-frame.  Students who successfully complete this course will be eligible to apply for the Advanced Diploma year commencing Semester 1, 2009.

Areas of Study

3D Foundations: Students are first introduced to the elements and tools of Autodesk Maya offering students an introduction to user interface & controls, simple building methods commonly used in 3D art and the basics of modelling, texturing and animation.

Environment Creation: This module is designed to allow students to explore their newfound skills in Autodesk Maya to design and create their own virtual room. Students will build their themed room, fully furnishing it with 3D modeled and textured elements..

Introduction to Character Animation: Students will create an animated 3D character; the process begins with the development of concept art, followed by character modelling, texturing and the animation of unique characters.
This module also covers the theory and practice of animation anatomy and movement, facial animation and lip synching, and Inverse Kinematics (IK) Animation techniques.

Texturing and Lighting: Students will create photo-realistic images by combining 3D modelling with textures created in 2D software, such as Photoshop.  Students will learn how to create atmosphere, and shading through the implementation of CG industry lighting effects.

Final Animation Project

The final project for this course is to produce a short animation with characters, background scenery, lighting and effects. Students start by planning their animation with concept art and storyboards, modelling and animating their designs throughout the production process and finish by compositing sound/ music and effects into the final product.

 

Click here to download the Application Form

For further information please phone (03) 9820 8201 or email .